Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote2017-01-06 06:04 pm
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FREQUENTLY ASKED QUESTIONS
What the hell is this thing? ↴
Welcome to Trustfell! This is a short-run roleplaying game based around taking a group of characters, putting them through harrowing situations, and then murdering well over half of them. c:
...No, but really. The game is based off of the Dangan Ronpa series of visual novel murder mysteries and the format used in Dangan Roleplay; it's run by Dal and Redd, two long-term alumni of Dangan Roleplay, and it's based around the same sort of murderschool premise, but the plot is utterly disconnected from the continuity of both that community and Dangan Ronpa itself.
This is the fourth round of Trustfell ("Trustfell 4: Trust Fall or Die Hard"?); you do not have to be familiar with everything that happened during the first three rounds to play in the fourth, though there is continuity between the rounds and a metaplot that will continue to be unveiled as the game goes on!
...No, but really. The game is based off of the Dangan Ronpa series of visual novel murder mysteries and the format used in Dangan Roleplay; it's run by Dal and Redd, two long-term alumni of Dangan Roleplay, and it's based around the same sort of murderschool premise, but the plot is utterly disconnected from the continuity of both that community and Dangan Ronpa itself.
This is the fourth round of Trustfell ("Trustfell 4: Trust Fall or Die Hard"?); you do not have to be familiar with everything that happened during the first three rounds to play in the fourth, though there is continuity between the rounds and a metaplot that will continue to be unveiled as the game goes on!
Sounds great! How do I play? ↴
Trustfell is a comm-based game, meaning that logs will go up in the main community for everyone to interact with one another in. There will be one mod-posted log per week to cover daily threading and activities, but players are permitted and encouraged to put up their own logs for special events that happen ICly! You do not need mod permission to put a log up; event logs can be things like parties, meetings, general gatherings, whatever you'd like.
Occasionally the mods will prepare a special event log for the group as well, but these are fewer and farther between and will be announced on the modplurk beforehand!
Occasionally the mods will prepare a special event log for the group as well, but these are fewer and farther between and will be announced on the modplurk beforehand!
How many characters can I play? Is there a character cap? ↴
You can only apply for and play one character in the game. There's an upper total character cap of 30 slots, but we'll run with as few as 15; furthermore, there's a hard limit of two characters per canon!
Who can I app? ↴
All canons are acceptable, as long as they're verifiably a work of fiction! All characters being applied for must have a demonstrable level of personality in the canon they originated from, possess human-level intelligence and sentience, be at least eighteen years of age and be able to communicate in some way. Furthermore, there is a size limit imposed – while characters do not have to be expressly human-sized, we ask that they be approximately human-sized enough that they can navigate the facility on their own and without assistance. This includes potential utilization of technology, as well as utilization of basic things like doors.
Please note that we do not accept the following: OCs (fandom or otherwise), online personas (i.e., Nostalgia Critic), CRAUs and game transplants (including those from past rounds of Trustfell itself), and most customizable protagonists (i.e., Dragon Age, Fable).
In the specific case of customizable protagonists, we will allow a case to be made for the character in question (for example, we've accepted Aiden Pearce from Watchdogs in the past), but we reserve the right to ultimately decide whether the character will be accepted to the game or to ask you to pick another character if necessary.
Please note that we do not accept the following: OCs (fandom or otherwise), online personas (i.e., Nostalgia Critic), CRAUs and game transplants (including those from past rounds of Trustfell itself), and most customizable protagonists (i.e., Dragon Age, Fable).
In the specific case of customizable protagonists, we will allow a case to be made for the character in question (for example, we've accepted Aiden Pearce from Watchdogs in the past), but we reserve the right to ultimately decide whether the character will be accepted to the game or to ask you to pick another character if necessary.
My character is dead in canon, though! ↴
Feel free to bring them here and (possibly) kill them again! As long as they have a physical body at the time that you bring them in and their body will stay that way after death, they're appable.
My character is under the age of eighteen, but they've seen some shit! ↴
Then it's possible they're covered under the maturity clause! Characters between the ages of 16 and 18 who have been through some heavy things in their canons are considered appable, but you'll have to make a case for them in your app and they may be rejected at the mods' discretion.
My character has something weird going on with their physiology... ↴
The primary restriction we're placing on characters is that they must be killable by other characters, without the usage of magic or other powers. If there's something weird with them that makes them particularly hard to kill, talk to us about it and we'll see if we can work with you or come to an acceptable compromise; if not, the mods reserve the right to ask you to app another character.
So how do I app? ↴
Apps will only be accepted after a reserve has been put in and processed! Please submit your app with the same journal you used to put the reserve in; no apps without a prior reserve will be accepted, and we don't accept reserve challenges or app challenges.
Can I app a character that's been in Trustfell before? ↴
You can, though it isn't something we're necessarily encouraging. The first round of the game established the existence and truth of the multiple-worlds theory (and that has continued to be proven and established as true, as far as Trustfell's continuity goes), so if you want to play someone that's been in a previous round, it's allowed. However, the character will definitely be a completely different entity than the character that's been in the game before – no CRAUs/memories of the previous round, in other words, even if you're the person who played the character before.
When do reserves/apps open? ↴
Reserves will open on Friday, January 13th; applications will open on Saturday, January 14th. Both will close on Friday, January 20th; the game will officially open on Sunday, January 22nd!
What happens if more than two people try to reserve from the same canon? ↴
Reserves are handled on a "first come, first served" basis - the first two people to get their reserves in will get that canon's slots. However, you will not lose your reserve slot if this happens! In the event of multiple reserves for the same canon, those that did not get in within the first two will be tapped by the mods and asked if they would like to change their reserve; the only way you will lose your slot is if you choose to withdraw your reserve at that time.
Where the hell am I? ↴
Greetings, and welcome to Chronos University! Prestigious and long-standing, the university is dedicated to training and teaching those who are...well, a little more useful than the rest of the population. You've been selected for a special course centered around trust-building, leadership, and taking initiative. Don't worry; the university has all of the amenities and provisions that you can possibly require to get you through the exercise.
...I've never heard of this place, and I'm pretty sure I didn't sign up for it, either. ↴
That's all right! The university selected you. It's considered an honor.
That sounds a lot like a kidnapping. ↴
Doesn't it just.
So who's running this thing, anyway? ↴
This particular course is being overseen by an individual called the Wordsmith; you'll be aware of him and his influence as time goes on. He's not one for face-to-face communication, but his job is to watch over you and ensure that the course goes as smoothly as possible. As his Apprentices, you're expected to carry out your end of the deal in ensuring likewise.
Apprentices to what, exactly? ↴
You're in a university, aren't you? Start learning your trades.
...Right. Anyway, is there a network? ↴
Not at all, but why the hell would you need one? You're all in the same building, and you're not going anywhere for a while.
What happened to my powers? ↴
They've been completely removed for the duration of your stay – both for your own protection, and to encourage strategy-building and creative problem-solving among the group.
Well, this sucks. How do I leave? ↴
Glad you asked! Anyone who wants to terminate the session early can do so by playing and winning a simple game against your fellow Apprentices.
...That is to say, you get out by killing another Apprentice and convincing the others that you didn't do it. Once that's done, you get to leave! ...At the cost of everyone else's lives, that is.
...That is to say, you get out by killing another Apprentice and convincing the others that you didn't do it. Once that's done, you get to leave! ...At the cost of everyone else's lives, that is.
O...kay, what happens if I kill someone but can't convince everyone else that I totally didn't kill that guy over there? ↴
Then you get to take responsibility for your actions. (By dying. That is what passes for "taking responsibility" around here.) If it makes you feel any better, your fellow Apprentices will have to take responsibility for punishing you – it's left up to a vote, you see.
That's evil. ↴
Isn't it just.
What's the atmosphere here like, anyway? ↴
The university is, without a doubt, well-maintained and professional-seeming; the hardwood floors are highly and meticulously polished, and the paint on the walls is kept-up and free of chips or stains. The ceilings above you are high and the corridors fairly wide, keeping the entire thing from being an exercise in claustrophobia despite the fact that the paint job, deep red in color, is a little too dark for the space. The lighting is provided by fixtures in the ceiling, ornate and old-fashioned but kind of pretty in their own way; they glow dimly, though the source of their power is a little difficult to identify; it's probably some sort of electricity, judging by the way they give off a sort of humming energy, but it's hard to say exactly where it's being brought in from.
Welcome home.
It seems you're going to be kept well-informed with regards to the time, should you choose to be; affixed to the wall in the foyer is a large clock with more weights and pendulums inside the casing than seem either functional or real. It keeps reliable and very accurate time, though, even if it only chimes twice per day – once at ten at night, once at seven in the morning. There aren't any visible screens or cameras, nor does there seem to be a lot of technology around at all; what is here is all a little antiquated, a little outdated. There is also presumably a public-address system hooked up here, but it's difficult to say exactly where the sounds piped in are coming from; maybe it's just blending particularly well with the surroundings.
One more important detail to note: there are no windows whatsoever, and no doors that could conceivably lead to the outside. But occasionally, you can find stairways leading downward, though where they go is a bit difficult to say...
Welcome home.
It seems you're going to be kept well-informed with regards to the time, should you choose to be; affixed to the wall in the foyer is a large clock with more weights and pendulums inside the casing than seem either functional or real. It keeps reliable and very accurate time, though, even if it only chimes twice per day – once at ten at night, once at seven in the morning. There aren't any visible screens or cameras, nor does there seem to be a lot of technology around at all; what is here is all a little antiquated, a little outdated. There is also presumably a public-address system hooked up here, but it's difficult to say exactly where the sounds piped in are coming from; maybe it's just blending particularly well with the surroundings.
One more important detail to note: there are no windows whatsoever, and no doors that could conceivably lead to the outside. But occasionally, you can find stairways leading downward, though where they go is a bit difficult to say...
So what's available to me here? ↴
Whenever someone in the group takes responsibility for their actions, there will be new rooms opened up to you; what those rooms consist of will be detailed for you on a weekly basis on the Locations page. At the start, however, you're confined to the first floor of the university, where, again, you'll be granted basic amenities and you've been assigned a room to stay in.
You'll be given a key that will only work for your room; it's not a fancy electronic scanner or anything, it's a straight-up silver key. You can pass them around and not get shot for it or anything, but bear in mind that privacy is one of the most valuable commodities when you're locked in with a set number of people day in and day out.
You'll be given a key that will only work for your room; it's not a fancy electronic scanner or anything, it's a straight-up silver key. You can pass them around and not get shot for it or anything, but bear in mind that privacy is one of the most valuable commodities when you're locked in with a set number of people day in and day out.
How much contact will the Wordsmith have with us? ↴
The Wordsmith isn't really one for face-to-face interactions; however, he's keeping a watchful eye on all of you, and he'll keep in contact with you once in a while – to check up on you, to gauge morale, and to give you a little encouragement to take initiative from time to time. He'll be using the public-address system for things like that, to ensure that his messages are heard by all of you. However, you do have two ways to contact him directly:
The first is by way of the phone located in your bedroom; it's old-fashioned, much like everything else in this place (it's rotary!) but it doesn't matter if you don't know how to use it – picking it up will connect you immediately to the Wordsmith's private line. He'll wait for you to address him before he speaks (perhaps greetings aren't really his strong point), but he'll answer any inquiries you may have for him, as long as you keep it brief; he doesn't have all day, you know.
The second is via the mailroom; there's an open box to place them in, just set it down inside and they'll be gone before too long – it's hard to say how or when they're collected, but the fact of the matter is that they are. All letters will be read, though not all will be responded to, and those that are responded to...well, they may not be responded to in a way that you're going to expect, and some may not be responded to in a way that you like. But if you have any simple requests, this is where they can be made; he's agreed to meet all of your needs within reason, after all, to the best of his ability.
Basically, you can have as much or as little contact with him as you'd like; given that he's (probably) your sole link to the outside world, you might want to utilize him if you think it's a good idea.
The first is by way of the phone located in your bedroom; it's old-fashioned, much like everything else in this place (it's rotary!) but it doesn't matter if you don't know how to use it – picking it up will connect you immediately to the Wordsmith's private line. He'll wait for you to address him before he speaks (perhaps greetings aren't really his strong point), but he'll answer any inquiries you may have for him, as long as you keep it brief; he doesn't have all day, you know.
The second is via the mailroom; there's an open box to place them in, just set it down inside and they'll be gone before too long – it's hard to say how or when they're collected, but the fact of the matter is that they are. All letters will be read, though not all will be responded to, and those that are responded to...well, they may not be responded to in a way that you're going to expect, and some may not be responded to in a way that you like. But if you have any simple requests, this is where they can be made; he's agreed to meet all of your needs within reason, after all, to the best of his ability.
Basically, you can have as much or as little contact with him as you'd like; given that he's (probably) your sole link to the outside world, you might want to utilize him if you think it's a good idea.
So, let's discuss murder. ↴
Let's!
Every Tuesday, there will be an announcement put out by the Wordsmith, telling you to meet somewhere specific – it seems he's got something for you. Some would call it a surprise, others might call it a threat; whatever you call it, it's a motive for murder.
In-game murders are scheduled to occur every Friday; this is not an IC restriction, nor is it IC knowledge – the schedule is for OOC convenience, so that the players all know when we're meeting to do this. Following a murder, there will be a 24-hour period during which the investigation occurs; the Apprentices will be led through mod-guided exploration of areas relevant to the murder, for the sake of gathering clues that will (hopefully) help the group piece together who committed the crime.
On Saturday, all still-living Apprentices will be expected to take part in a trial, in which the previous day's investigation is discussed and (again, hopefully) everyone works together to try to solve the mystery that's been laid out; at the end of the trial, everyone will be put to a vote, where they're expected to name the person that they believe to be the guilty party who committed the week's murder. Majority rules.
Every Tuesday, there will be an announcement put out by the Wordsmith, telling you to meet somewhere specific – it seems he's got something for you. Some would call it a surprise, others might call it a threat; whatever you call it, it's a motive for murder.
In-game murders are scheduled to occur every Friday; this is not an IC restriction, nor is it IC knowledge – the schedule is for OOC convenience, so that the players all know when we're meeting to do this. Following a murder, there will be a 24-hour period during which the investigation occurs; the Apprentices will be led through mod-guided exploration of areas relevant to the murder, for the sake of gathering clues that will (hopefully) help the group piece together who committed the crime.
On Saturday, all still-living Apprentices will be expected to take part in a trial, in which the previous day's investigation is discussed and (again, hopefully) everyone works together to try to solve the mystery that's been laid out; at the end of the trial, everyone will be put to a vote, where they're expected to name the person that they believe to be the guilty party who committed the week's murder. Majority rules.
What if a case is unsolvable? ↴
The mods will be working hard on keeping an eye on the case as it's written; we'll do our best to ensure that all of the cases presented are ultimately solvable by the playerbase. We ask that our players put forth an effort to play fair as well, of course – we're all here to make our characters suffer and write murder mysteries for each other, so let's keep things fair and fun for everyone.
What is this about special roles? ↴
Every once in a while, someone will be offered the opportunity to serve as either a mole or a killswitch. There's a place to volunteer for this on the application; agreeing to volunteer means that you may be approached with an IC offer from the Wordsmith to take on one of those roles.
A mole is exactly what it says on the tin; the position involves offering information to the Wordsmith and spying on your fellow captives in exchange for personal favors. These favors can be anything from small gifts and physical items to more information about the game and the circumstances behind it.
A killswitch, on the other hand, is someone that can be tapped at any point during the game to murder someone for the sake of trying to end the game early; they're utilized to try to wipe out the game at the Wordsmith's request. They aren't offered any more or less protection from the Wordsmith – they may still die at any time – but again, they're offered favors in exchange for their service and for operating under the assumption that they may be asked to kill at any time, with all of the risks that entails.
Over the course of the game, it's entirely possible that both of these positions will be filled; it's also entirely possible that neither of them will, or that one of them will be filled by multiple people... All of it is kept secret at the start!
A mole is exactly what it says on the tin; the position involves offering information to the Wordsmith and spying on your fellow captives in exchange for personal favors. These favors can be anything from small gifts and physical items to more information about the game and the circumstances behind it.
A killswitch, on the other hand, is someone that can be tapped at any point during the game to murder someone for the sake of trying to end the game early; they're utilized to try to wipe out the game at the Wordsmith's request. They aren't offered any more or less protection from the Wordsmith – they may still die at any time – but again, they're offered favors in exchange for their service and for operating under the assumption that they may be asked to kill at any time, with all of the risks that entails.
Over the course of the game, it's entirely possible that both of these positions will be filled; it's also entirely possible that neither of them will, or that one of them will be filled by multiple people... All of it is kept secret at the start!
When will we know if we're scheduled to run a case? ↴
Death rolls will happen the Sunday before the investigation; should you want to volunteer to be killed off, you're more than welcome to get in contact with us or indicate that on your app and we'll try to schedule you in!
I have a question that wasn't answered here! ↴
Feel free to leave a comment here, or alternatively PP or PM us! Dal can be reached at InstantEternity @ plurk, and Redd can be reached at pokerap @ plurk! We also have a public mod plurk @ trustfell!
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Say, for instance, I want to app this character who doesn't actually have much on her own in terms of possessions, but another character she encounters loves ice cream sandwiches. Would something like that be acceptable?
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dont worry I'm not doubling up on Yosukes, just happened to be on his journalOkay, two questions!
1) It says in the FAQ that characters can be app'd that are dead, as long as they are from a point that they have a body that can be killed- does that mean someone could app a undead character? (Assuming of course that said character is killable). Would a character who *does* leave a body but who's body degenerates very quickly be appable?
2) If a character has some kind of magical outside influence or illness would that be purged when they arrive in the Facility or would it still be in affect?
I'm being very obvious on where these questions are coming from to anyone that saw my plurk recently oopsno subject
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As for the body degeneration- in the last half of the game said influence causes Takum to... well, throw himself off what is basically the great wall of china. He's pretty much dead, but said influence pretty much causes his body to get back up and keep going. Takumi is largely no longer in real control at this point but his soul IS still connected to his body and aware until he is killed later.
When he IS killed after a few minutes his body like... turns into weird water bubbles and disappears.
SO BASICALLY my main question if I did app him would I need to do so before his 'death' when his body is still pretty much human and not held together by bubbles and butthurt. Honestly that would only cut me out of one canonpoint since he only reappears for the final boss fight so I don't miss out on much other then 'oh god I'm a zombie'.
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Furthermore, we require a character to be completely in control of their actions and not actively controlled by another character. Even if their soul is supposedly conscious at the time, their body and actions technically belong to the possessing force - what you're looking at cannot be considered the character you're apping, and any and all of their actions and behavior regarding that point onward would be pure speculation at best. An earlier canonpoint along the Conquest route would be acceptable, however! We just can't accept a character from a point like the one you're describing.
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First: Is a wearable item that would normally be on a character's person eligible to be written in as a regain?
Second: Is a wearable item that would normally be unable to be removed from a character's person elgible to be written in as a regain? All of the Zero Escape games feature a "bracelet", which is affixed to each character's left writs and can't be removed by normal means. That, and they have injection guns on the underside and definitely lethal doses of at least one nasty thing, but they'd be really hard to use as murder weapons since those only ever go off by remote control.
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Okay, more than one, but priorities!Just to clarify, is it okay to app someone from Japanese-only works (including indie ones) that have a snowball's chance in hell to be released in English? I'd be more than willing to write up a history from scratch, but I wanted to double check.
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Work #1: Yes, but only the original edition. There's an updated edition for another console, but alas, I haven't seen a patch of it anywhere.
Work #2: Sadly, no. It's simply a short RPG adventure horror(-ish) game that a friend and I thought would be interesting in a murdergame.
If it's a no, I completely understand! Just thought I'd give it a shot before thinking of something else.
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The next question I have then, I suppose, is whether there are any English resources for the canons in question? Like wikis and stuff.
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's death.no subject
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Would it be alright to app them from the point of their death and assume that they don't have to worry about their battery dying because something different is keeping them alive in the murder game? Or would that still be a concern for them?
(Also despite being a robot, I will note they are in fact kill-able in other ways aside from just batteries running out, so that shouldn't be a concern if they ever get rolled for victim/murderer?)
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Would either of these work for you?
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That said, though! We can discuss it with you a bit more once apps are in, if you'd like!
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To be incredibly specific, Varric's crossbow is his most prized possession (it's not unhealthy, he promises), and I was thinking about putting a piece of her (possibly the engraved trigger) in as one of his regains. Would that be possible, or would it still fall under weaponry?
Thanks!
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(I just really want to bring animal puns like The Beagles and Mick Jaguar into this game tbh)
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